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Dr. Anne Holohan
Associate Professor, Sociology
Email aholohan@tcd.ie Phone3531896 1478http://people.tcd.ie/aholohanBiography
Dr Anne Holohan is Associate Professor in Sociology. She is a graduate of Trinity College Dublin, the London School of Economics and the University of California, Los Angeles, and from 2004-2006 was Marie Curie International Fellow at the University of Trento, Italy. Her research and teaching interests include organizations, digital sociology, gamification, conflict resolution and disaster management, globalization and comparative social change. Her books include Networks of Democracy: Lessons from Kosovo for Afghanistan, Iraq and Beyond published by Stanford University Press in 2005; and Community, Competition and Citizen Science: Voluntary Distributed Computing in a Globalized World, UK, Ashgate Publishing, 2013. From 2016-2019, she was PI and Coordinator of Gaming for Peace (GAP), a 2 million euro project funded under H2020 CSA and running from 2016-2019. GAP creates a curriculum of 'soft skills' (gender awareness, cultural awareness, communication) for peacekeeping personnel and embeds it in a role-playing digital game with assessment. In 2020-2022, Dr Holohan is PI of a grant from the Irish Department of Foreign Affairs which supports the use of GAP by end user organizations and the collection of research data. She is PI of Transformation in Learning and Training (TiLT), which is developing curricula and digital role-playing games to mitigate individual and systemic biases around gender, race and ethnicity, in public organizations, delivered through an online platform.
Publications and Further Research Outputs
- Trochowska-Sviderok, K., Masakowski, Y. R., McFate, M., Holohan, A., Gender diversity management in NATO for sustainable security and peace., Security and Defence Quarterly, 45(1). https://doi.org/10.35467/sdq/183658, 45, (1), 2024Journal Article, 2024, URL
- Holohan, Anne, 'Gaming for Peace Digital Role-Playing Game, with Assessment', Gaming for Peace H2020 Project 700670, Ireland, European Commission H2020, 2019, -Software, 2019, URL
- Holohan, Anne (and Sara Singleton), The Case for 'Trust' as a Key Soft Skill for Peacekeepers, Journal of International Peacekeeping, 21, 2019, p224 - 225Journal Article, 2019, TARA - Full Text
Research Expertise
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TitleTransformation in Learning and Training (TiLT)SummaryTILT is a research-based online platform that embeds curricula in computer games and is currently being developed in Trinity College Dublin to address individual and systemic biases within organisations. The problem of organizational bias is not just individual behaviours and attitudes. It is organizational and systemic biases. TILT recognizes that individuals have several aspects to their identities, and that we all live in systems and organizations that have assumptions and biases built in. TILT aims to help individuals and organisations develop this understanding through role play. The research-based curricula and learning objectives are delivered via an online platform through digital gaming storylines and dialogue, in which the player must make decisions in realistic situations designed to draw out and demonstrate identity-based biases. Thus, experiential knowledge is made available to, and usable by, organizations. The content of the training curriculum is drawn from two sources. Firstly, we use the extensive research and theories in social science on how biases are produced through the interaction of individual, organizational and systemic factors. Secondly, we draw on experiential data (in depth qualitative interviews) from a wide range of identities and organizational settings, using ethnographic methodology gathers nuanced experiences to build authentic scenarios for short role-playing digital game storylines/scenarios.Funding AgencyEnterprise IrelandDate From2021Date To2022
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TitleGaming for Peace (GAP)SummaryDr Anne Holohan is Principal Investigator and Coordinator of 'Gaming for Peace', building a digital role-playing game to train personnel in Conflict Prevention and Peacebuilding missions. Gaming for Peace is a digital role-playing game to train peacekeeping personnel in the soft skills of gender awareness, cultural awareness, communication, and empathy. 180 experienced peacekeeping personnel from 180 countries were interviewed, and these were drawn on and combined with state of the art research in soft skills to produce a curriculum. This curriculum was embedded in a storyline in a 2D digital role-playing game. Assessment to measure progress in the soft skills was developed for before, during, and after the game. A Skills Passport benchmarking the results of the assessment to international standards was developed. The 'Gaming for Peace' project was funded by a 2 million euros grant from the European Commission under the Horizon 2020 programme. Led by Trinity, it brought together 15 collaborative partners from academia, military, police, civil actors and business, including the Irish Defence Forces, the PSNI, the Finnish military, the Polish military and Polish police, the Bulgarian military, the Portuguese State Police, Laurea University in Finland, the Ted Kennedy Institute at NUI Maynooth, HPS in Dublin, Upskill in Belfast, and Enquirya in the Netherlands.Funding AgencyEuropean CommissionDate From2016Date To2019
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TitleGaming for Peace (GAP 31.5) Year TwoSummaryGaming for Peace (GAP) has developed a curriculum in soft skills (gender awareness, cultural awareness, communication, empathy) for peacekeeping personnel (military, police, civilian). GAP has embedded this curriculum in a role-playing game with assessment in the game and before and after. There are supporting learning materials and a trainers manual so it can be delivered locally by peacekeeping organizations, providing universal, standardized training. The Stability Fund will assist the Consortium in the delivery of this training material, enabling data collection for further research.Funding AgencyIrish Department of Foreign AffairsDate From2021Date To2022
Recognition
- Member, Big Data Forum, Department of An Taoiseach. A Consultative Forum on the societal issues arising from the continuing growth in generation and use of personal data. 2015