Graphics, Vision, Augmented and Virtual Reality
Innovative research in computer graphics, computer vision and all aspects of visual computing.
Character Animation
- Motion capture & synthesis
- Appealing characters, avoid “uncanny valley”
Real-Time Rendering & Animation
- Crowd & urban simulation
- Real-time 3D scientific visualisation
Image Processing
- Augmented and Virtual Reality (AR/VR)
- Free View-point Video (FVV)
- 360-Video
- Light-Field Technologies
- Visual Effects and Animation
- 3D rendering from 2D images
- Colour transfer/mapping in videos
Computer Vision
- Gesture recognition, collision avoidance – SureWash, WingWatch
- Computer Graphics/Vision Hardware, Illumination & Display Systems
Sample Application Areas
- Interactive entertainment
- Health
- Creative industries
Faculty Members
A full list of researchers in this area is available on the Graphics and Vision Discipline page. Click on the staff member's name to view their full profile and publications.
Staff Name, Research Group & Centres |
Research Interests | Publications |
---|---|---|
Dawson-Howe, Kenneth GV2, CT, ADAPT |
Computer Vision | |
Dingliana, John GV2, CT, ADAPT |
Computer Graphics, Scientific 3D Visualisation, Non-photorealistic Animation and Rendering, Real-time Animation | |
Haahr, Mads GV2, CT |
Serious Games; Artificial Intelligence for Games; Interactive Digital Narratives; Art and Technology | |
McDonnell, Rachel GV2, CT, ADAPT |
Computer Graphics, Character Animation, Perceptually-Adaptive Graphics, Facial Animation and Perception |
|
Manzke, Michael GV2, CT |
Computer Graphics, Computer Architecture and Graphics Hardware | |
O'Nuallain, Eamonn GV2, CT |
Radio Tomography, Radio Propagation, Cognitive Radio, Wireless Network Planning, Computational Mathematics, Computational Electromagnetics | |
O'Sullivan, Carol GV2, CT |
Computer Graphics; Computer Animation, Human Perception | |
Shevlin, Fergal GV2, CT |
Optics, Lasers, Electronics, Image Processing. |