Dr. Gareth Young

Dr. Gareth Young

Assistant Professor, Computer Science

https://gareth.prof/

Biography

Gareth is an interdisciplinary Assistant Professor in the School of Computer Science and Statistics at Trinity College Dublin. Within the Graphics and Vision discipline, he researches the intersection of artistic practice, human-computer interaction (HCI), and extended-reality (XR) technology. His academic interests have grown from a life-long passion for technology-mediated creativity, as applied in multiple disciplines and co-creative media contexts. Haptics, audio, and visual stimuli, all subsets of human psychophysical experiences in virtual realities, are the focus of much of his research in exploring human experiences of digitally mediated creative practice and the tools applied in conceptualizing and realizing artistic works. Gareth enjoys working as a creative technologist within Computer Science as multidisciplinary research contributes unique perspectives, and analysis of this type produces more exciting and innovative outputs.

Publications and Further Research Outputs

  • Gareth W. Young, Human-Computer Interaction Methodologies Applied in the Evaluation of Haptic Digital Musical Instruments, UCC, 2016Thesis, 2016, URL , TARA - Full Text
  • A Functional Analysis of Haptic Feedback in Digital Musical Instrument Interactions in, editor(s)S. Papetti, C. Saitis , Musical Haptics, Springer Series on Touch and Haptic Systems, Springer, 2018, pp93 - 122, [G. W. Young, D. Murphy, and J. Weeter]Book Chapter, 2018, URL , TARA - Full Text
  • Usability Testing of Video Game Controllers: A Case Study in, editor(s)M. A. Garcia-Ruiz , Games User Research: A Case Study Approach, A K Peters/CRC Press, 2016, pp145 - 188, [G. W. Young, A. Kehoe, and D. Murphy]Book Chapter, 2016, URL , TARA - Full Text
  • Gareth W. Young, Prospects for an Intelligent Planning System, Planning Theory and Practice, 20, (4), 2019, p575 - 603Journal Article, 2019, DOI
  • Gareth W. Young, Haptics in Music: The Effects of Vibrotactile Stimulus in Low Frequency Auditory Difference Detection Tasks, IEEE Transactions on Haptics, 10, (1), 2017, p135 - 139Journal Article, 2017, DOI
  • Néill O'Dwyer, Gareth W.Young, Nicholas Johnson, Emin Zerman, Aljosa Smolic, Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality, Human-Computer Interaction International, Copenhagen, Denmark, 19-24 July, Springer, 2020, pp195 - 214Conference Paper, 2020, DOI
  • O'Dwyer, Néill; Zerman, Emin; Young, Gareth W; Smolic, Aljosa; Dunne, Siobhán; Shenton, Helen, Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin, Journal on Computing and Cultural Heritage, Forthcoming., 2021, p20 pagesJournal Article, 2021, DOI , TARA - Full Text
  • Zerman, Emin; O'Dwyer, Néill; Young, Gareth W; Smolic, Aljosa, A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI '20), Association for Computing Machinery (ACM), Tallinn, Estonia, 2020, ISBN: 978-1-4503-7579-5., Estonia, 2020Conference Paper, 2020, DOI , URL , TARA - Full Text
  • David L. Smyth Gareth W. Young, Jan Ondrej Rogerio Silva Alan Cummins Susheel Nath Amar Zia Arslaan Pisut Wisessing ; Smolic, Aljosa, Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations, IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), , 2021Conference Paper, 2021, DOI , URL , TARA - Full Text
  • Gareth W. Young, Exploring virtual reality for quality immersive empathy building experiences, Behaviour & Information Technology, 2021, p1 - 18Journal Article, 2021, DOI , URL , TARA - Full Text
  • O'Dwyer, N.; Young, G. W.; Smolic, A., XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday, International Journal of Performance Arts and Digital Media, 2022Journal Article, 2022, DOI
  • Wang, X., Young, G. W., Iqbal, M. Z., & Mc Guckin, C., The potential of extended reality in Rural Education's future"perspectives from rural educators., Education and Information Technologies, 2023, p1-25Journal Article, 2023, DOI
  • Wang, X., Young, G. W., Plechatá, A., Mc Guckin, C., & Makransky, G., Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds., Computers & Education, 201, 2023, p1 - 18Journal Article, 2023, DOI
  • Young, G. W., O'Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A., Feel the Music Audience Experiences of Audio Tactile Feedback in a Novel Virtual Reality Volumetric Music Video., Arts, 156, 2023, p1-22Journal Article, 2023, DOI , TARA - Full Text
  • Buck, L. and Young, G.W. and McDonnell, R., Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality, 2023, pp27-32Conference Paper, 2023, DOI , URL
  • Fearghail, C.O. and Gadipudi, N. and Young, G.W. and Dingliana, J., Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling, 2024Conference Paper, 2024, DOI , URL
  • Young, Gareth W. and Murphy, David and Weeter, Jeffrey, AUDIO-TACTILE GLOVE, Digital Audio Effects, Digital Audio Effects, 2013, pp247--251Conference Paper, 2013
  • Young, G. W. and Murphy, D., HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments, Computer Music Multidisciplinary Research, Computer Music Multidisciplinary Research, 2015, pp534--544Conference Paper, 2015
  • Young, G. W. and Murphy, D., Device Analysis Case Study: The Haptic Bowl, Computer Music Multidisciplinary Research, Computer Music Multidisciplinary Research, 2015, pp591--602Conference Paper, 2015
  • Young, G. W. and Murphy, D and Weeter, J., Vibrotactile Discrimination of Pure and Complex Waveforms, Sound and Music Computing Conference, Sound and Music Computing Conference, 2015, pp359--362Conference Paper, 2015
  • Twenty-first Century Music Technology in, Digital Arts & Humanities: Scholarly Reflections, Digital Academy, University College Cork., 2012, pp21--24 , [Young, G. W.]Book Chapter, 2012
  • Young, G. W. and Murphy, D. and Weeter, J., A Qualitative Analysis of Haptic Feedback in Music Focused Exercises, New Interfaces for Musical Expression, Digital Arts \& Humanities: Scholarly Reflections, 17, (1), 2017, pp204--209Conference Paper, 2017
  • Young, G. W. and Naji, J. and Charlton, M. and Brunsdon, C. and Kitchin, R., Future Cities and Multimodalities: how multimodal technologies can improve smart-citizen engagement with city dashboards, Institute of Sustainable Urbanism Talks \#05: Future Cities, ISU Talks #05: Future Cities conference, Institute for Sustainable Urbanism, TU Braunschweig., 5, (1), 2017Conference Paper, 2017
  • Young, G. W. and Crowley, K., The Design of Tangible Digital Musical Instruments, Mustwork2016, MusTwork 2016, 1, (1), 2016, pp79--85Conference Paper, 2016
  • Young, Gareth W and Murphy, David and Weeter, Jeffrey, A functional analysis of haptic feedback in digital musical instrument interactions, Musical Haptics, 2018, p95--122Journal Article, 2018
  • Young, GW and Mannion, S and Wentworth, S, Evoking Places from Spaces: The application of multimodal narrative techniques in the creation of †U-Modified†, Sound and Music Computing Conference - Sonic Crossings, Sound and Music Computing Conference, 2018Conference Paper, 2018
  • Timoney, Joseph and Faghih, Behnam and Gibney, Anthony and Korady, Benjamin and Young, Gareth, Singing-Blocks: Considerations for a Virtual Reality Game to create chords and progressions, Computer Simulation of Musical Creativity (CSMC), Games User Research: A Case Study Approach, 2018Conference Paper, 2018
  • Young, Gareth W and Kitchin, Rob, Creating design guidelines for building city dashboards from a user's perspectives, International Journal of Human-Computer Studies, 140, 2020, p102429Journal Article, 2020
  • Building city dashboards for different types of users in, Sustainable smart city transitions, Routledge, 2022, pp259--279 , [Young, Gareth W and Kitchin, Rob and Naji, Jeneen]Book Chapter, 2022
  • Dawkins, Oliver and Young, Gareth W, Engaging place with mixed realities: Sharing multisensory experiences of place through community-generated digital content and multimodal interaction, International Conference on Human-Computer Interaction, Sustainable smart city transitions, 2020, pp199--218Conference Paper, 2020
  • Grogan, Mair{\'e, A Case Study on Video Color Transfer: Exploring User Motivations, Expectations, and Satisfaction, arXiv preprint arXiv:2007.08948, 2020Journal Article, 2020
  • Grogan, Mair{\'e, A pilot study on video color transfer: A survey of user-type opinions, 14th International Conference on Interfaces and Human Computer Interaction (IHCI), Sustainable smart city transitions, 2020Conference Paper, 2020
  • Dawkins, Oliver and Young, Gareth W, Workshopâ€"ground truthing and virtual field trips, 2020 6th International Conference of the Immersive Learning Research Network (iLRN), Sustainable smart city transitions, 2020, pp418--420Conference Paper, 2020
  • Young, Gareth W and Stehle, Sam and Walsh, Burcin Yazgi and Tiri, Egess, Exploring virtual reality in the higher education classroom: Using VR to build knowledge and understanding, Journal of Universal Computer Science, (8), 2020, p904--928Journal Article, 2020
  • Zerman, Emin and O'Dwyer, N{\'e, A case study on the use of volumetric video in augmented reality for cultural heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Sustainable smart city transitions, 2020, pp1--5Conference Paper, 2020
  • Kitchin, Rob and Young, Gareth W and Dawkins, Oliver, Planning and 3D spatial media: Progress, prospects, and the knowledge and experiences of local government planners in Ireland, Planning theory \& practice, 22, (3), 2021, p349--367Journal Article, 2021
  • City dashboards and 3D geospatial technologies for urban planning and management in, Applied Data Analysis for Urban Planning and Management, Sage Publications Ltd., 2021, pp83 , [Dawkins, Oliver and Kitchin, Rob and Young, Gareth W. and Zawadzki, Tomasz]Book Chapter, 2021
  • Prototyping VR Training Tools for Healthcare With Off-the-Shelf CGI: A Case Study in, Cases on Virtual Reality Modeling in Healthcare, IGI Global Scientific Publishing, 2022, pp160--186 , [Zawadzki, Tomasz and Nikiel, Slawomir and Young, Gareth W]Book Chapter, 2022
  • Wang, Xining and Young, Gareth W and Mc Guckin, Conor and Smolic, Aljosa, A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits, IEEE TALE, Cases on Virtual Reality Modeling in Healthcare, 2021Conference Paper, 2021
  • Mixed Reality Ulysses in, SIGGRAPH Asia 2021 Art Gallery, 2021, pp1--1 , [O'Dwyer, Neill and Young, Gareth W and Smolic, Aljosa and Moynihan, Matthew and O'Hanrahan, Paul]Book Chapter, 2021
  • Young, Gareth W and O'Dwyer, Neill, Audience experiences of a volumetric virtual reality music video, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), SIGGRAPH Asia 2021 Art Gallery, 2022, pp775--781Conference Paper, 2022
  • O'Dwyer, Néill, Gareth W. Young, and Aljosa Smolic, Extended Reality Ulysses Demo, Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, SIGGRAPH Asia 2021 Art Gallery, 2022, pp237--240Conference Paper, 2022
  • Extended Reality: Music in Immersive XR Environments: The Possibilities (and Approaches) for (AI) Music in Immersive XR Environments in, Artificial Intelligence and Music Ecosystem, Focal Press, 2022, pp68--82 , [Young, Gareth W and Smolic, Aljosa]Book Chapter, 2022
  • Volumetric Video as a Novel Medium for Creative Storytelling in, Immersive Video Technologies, Elsivier, 2022, pp591--607 , [Young, Gareth W and ODwyer, Neill]Book Chapter, 2022
  • Smolic, Aljosa and Amplianitis, Konstantinos and Moynihan, Matthew and O†Dwyer, Neill and Ondrej, Jan and Pag{\'e, Volumetric video content creation for immersive xr experiences, London Imaging Meeting, Immersive Video Technologies, 3, (1), 2022, pp54--54Conference Paper, 2022
  • Kitchin, Rob and Young, Gareth W and Dawkins, Oliver, Planning and 3D Spatial Media: Progress, Prospects, and the Knowledge and Experiences of Local Government Planners in Ireland., JOURNAL OF PLANNING LITERATURE, Immersive Video Technologies, 37, (2), 2022, pp341--341Conference Paper, 2022
  • Hodson, Elise and Vainio, Teija and Say{\'u, Evaluating social impact of smart city technologies and services: Methods, challenges, future directions, Multimodal Technologies and Interaction, 7, (3), 2023, p33Journal Article, 2023
  • Young, Gareth W and O'Dwyer, Neill, A virtual reality volumetric music video: featuring new pagans, Proceedings of the 13th ACM Multimedia Systems Conference, Immersive Video Technologies, 2022, pp331--333Conference Paper, 2022
  • Young, Gareth W and O'Dwyer, Neill, A case study on student experiences of social VR in a remote STEM classroom, Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Immersive Video Technologies, 2023, pp1--8Conference Paper, 2023
  • Young, Gareth W and Dawkins, Oliver, Multimodality: Exploring sensibility and sense-making beyond the metaverse, International Conference on Human-Computer Interaction, Immersive Video Technologies, 2023, pp307--322Conference Paper, 2023
  • Young, Gareth W and Dinan, Grace and Smolic, Aljosa, Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User Study, International Conference on Human-Computer Interaction, Immersive Video Technologies, 2023, pp215--229Conference Paper, 2023
  • Young, GW and Murphy, D, HCI paradigms for digital musical instruments: methodologies for rigorous testing of digital musical instruments, Proceedings of the International Conference on Computer Music Multidisciplinary Research (CMMR), Plymouth, UK, Computer Music Multidisciplinary Research, 2015Conference Paper, 2015
  • NGUYEN, ANH and HUWILER, ARIANA and HASLBAUER, PHILIPP and YUNG, LAMKIT and L{\"A, Affordable Workflows for Volumetric Video Applications in XR to Enhance Museum Experiences, 2024Conference Paper, 2024
  • Young, Gareth W, Ethical Considerations in the Production and Consumption of Music in the Metaverse, Musical Metaverse IEEE 5th International Symposium on the Internet of Sounds (IS2), 2024, pp1--9Conference Paper, 2024
  • Young, Gareth W and Dinan, Grace and Smolic, Aljosa and Ondrej, Jan, Exploring the impact of volumetric graphics on the engagement of broadcast media professionals, Multimedia Systems, 30, (6), 2024, p310Journal Article, 2024
  • Young, Gareth W and O'Dwyer, Neill and Smolic, Aljosa, Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality, PRESENCE: Virtual and Augmented Reality, 33, 2024, p339--366Journal Article, 2024
  • O Fearghail, Colm and Gadipudi, Nivesh and Young, Gareth William, Back to the Virtual Future: Presence in Cinematic Virtual Reality, Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops, Immersive Video Technologies, 2024, pp80--87Conference Paper, 2024
  • Nguyen, A. and Lässig, J. and Kälin, A.F. and Huwiler, A. and Haslbauer, P. and Young, G.W. and Yung, L.K. and Smolic, A., A Volumetric Video Application to Enhance Museum Experiences, ACM Symposium on Virtual Reality Software and Technology, 2024, pp1--3Conference Paper, 2024
  • Porter, Libby and Fields, Desiree and Landau-Ward, Ani and Rogers, Dallas and Sadowski, Jathan and Maalsen, Sophia and Kitchin, Rob and Dawkins, Oliver and Young, Gareth and Bates, Lisa K, Planning, land and housing in the digital data revolution/the politics of digital transformations of housing/digital innovations, PropTech and housing--the view from Melbourne/digital housing and renters: disrupting the Australian rental bond system and Tenant Advocacy/Prospects for an Intelligent Planning System/What are the Prospects for a Politically Intelligent Planning System?, Planning Theory \& Practice, 20, (4), 2019, p575--603Journal Article, 2019

Research Expertise

My main research focus is on issues of user experiences with XR technology. I am interested in increasing the quality, quantity, and impact of research applied to topics of human factors for interactive, immersive technologies. My publications explore human experiences of digitally mediated practices and the tools applied in conceptualizing and realizing creative works.

Recognition

  • IBC Accelerator Project of the Year 2024: 'Evolution of the Control Room - Leveraging XR, Voice, AI & HTML-Based Graphics Solutions' 2024
  • ACM SIGCHI member