Dr. Mads Haahr
Associate Professor, Computer Science
Biography
True multidisciplinarian, equally at home in the arts and sciences, and with a proven track-record in multidisciplinary research and teaching. Proven record in entrepreneurship and research commercialisation, and founder of two Irish technology companies, one of which is a TCD campus company.
Publications and Further Research Outputs
Peer-Reviewed Publications
Mads Haahr, Svetlana Rudenko and Xiangpeng Fu, De Chirico: Metaphysical Art - DreaMR Interactive Mixed Reality Experience, Society for the Neuroscience of Creativity (SfNC) 2024 Conference, Toronto Metropolitan University, Canada, 11-12 April 2024, 2024
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, De Chirico: Metaphysical Art MR - Methodology for Multisensory Audio-Visual Composition in Mixed Reality, UK Synaesthesia Association (UKSA) and American Synesthesia Association (ASA) Joint Conference, Oxford University, UK, 10-12 May 2024, edited by Charles Spence and Carol Steen , 2024
Alberto Rojas-Salazar and Mads Haahr, The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation, Proceedings of IEEE Gaming, Entertainment and Media (GEM) Conference, Turin, Italy, 5-7 June 2024, edited by Fabrizio Lamberti, Bill Kapralos and F. Gabriele Prattico , IEEE, 2024
Svetlana Rudenko, Kelly Jakubowski, Xiangpeng Fu and Mads Haahr, Music Consciousness and Emotional Responses to Rachmaninoff Preludes Op. 32 in Audio and Mixed Reality: New Forms of Multimedia for Classical Music, Biennial Conference of the Society for Music Perception and Cognition (SMPC), Banff Centre for Arts and Creativity, Canada, 25-27 July 2024, edited by Society for Music Perception and Cognition , 2024
Mads Haahr, Román Romero Ortuño and Svetlana Rudenko, Serious Games, Music, Synaesthesia, and Brain Health, Creative Brain Week, Science Gallery, Trinity College Dublin, 6 March 2024, 2024, Creative Brain Week
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, DreaMR: Exploring Dreaming with Mixed Reality - Alice Dali MR, Screen Studies in the Age of Extended Reality & Synthetic Media Conference, Trinity College Dublin, Ireland, 4-5 June 2024, edited by Jennifer O'Meara , 2024
Jonathan Barbara and Mads Haahr, The Role of Voice in Virtual Reality Interactive Narratives, Journal of Interactive Narrative (JIN), 1, (1), 2024, p1 - 19
Svetlana Rudenko, Xiangpeng Fu, Mads Haahr, 'DreaMR: Exploring Dreaming with Mixed Reality', Traversing Boundaries, Barriers, and Borders, KIITO Design and Creative Center, Kobe, Japan, 2023, -
Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel(ed.), Joint Conference on Serious Games (JCSG), Lecture Notes in Computer Science (LNCS), Trinity College Dublin, Ireland, 14309, 26-27 October 2023, Springer Verlag, 2023, 246 - 254 p
Mads Haahr, From Peacekeeping to Child Counselling: Using Story-Based Serious Games for Soft Skills Learning, European GAME-ON Conference (GAME-ON'2023) on Simulation and AI in Computer Games, South East Technological University (SETU), Carlow, Ireland, 6-8 September 2023, 2023, The European Technology Institute
Alberto Rojas-Salazar and Mads Haahr, The CLG Framework: A Methodical Approach to Designing Educational Video Games, Lecture Notes in Educational Technology (LNET), Latin American Conference on Learning Technologies (LACLO 2023), University of Cuenca, Ecuador, 18-20 October 2023, edited by Santiago Berrezueta , Springer Singapore, 2023, pp254 - 270
Jonathan Barbara and Mads Haahr, Whose narrative is this? A character's expression of Identity to counter a Hegemonic Narrative, GAME: The Italian Journal of Game Studies, Issue 11, Ass.ne Culturale Ludica, 11, (1), 2023, p53 - 66
Journal of the Fantastic in the Arts (JFA), USA, Favian Press, [Advisory Board Member], 2023
Svetlana Rudenko and Mads Haahr, Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education, Lecture Notes in Computer Science, Joint Conference on Serious Games (JCSG), Trinity College Dublin, Ireland, 26-27 October 2023, edited by Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel , 14309, Springer, 2023, pp211 - 217
Jonathan Barbara and Mads Haahr, What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, edited by Lissa Holloway-Attaway and John T. Murray , 14383-14384, Springer Verlag, 2023, pp129 - 136
Mads Haahr, Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, edited by Lissa Holloway-Attaway and John T. Murray , 14383-14384, Springer Verlag, 2023, pp276 - 290
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, Alice Dali MR: A Mixed Reality Interactive Narrative Experience, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, edited by Lissa Holloway-Attaway and John T. Murray , 14383-14384, Springer Verlag, 2023, pp246 - 254
Alberto Rojas-Salazar, Joel Rojas-Salazar and Mads Haahr, Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D, Lecture Notes in Computer Science (LNCS), Joint Conference on Serious Games (JCSG), Trinity College Dublin, Ireland, 26-27 October 2023, edited by Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel , 14309, Springer Verlag, 2023, pp314 - 327
Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan and Mads Haahr, The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine, Lecture Notes in Computer Science (LNCS), Joint Conference on Serious Games (JCSG), Trinity College Dublin, Ireland, 26-27 October 2023, edited by Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel , 14309, Springer Verlag, 2023, pp290 - 298
Sam Davern and Mads Haahr, On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, edited by Lissa Holloway-Attaway and John T. Murray , 14383-14384, Springer Verlag, 2023, pp259 - 275
Sam Davern and Mads Haahr, Towards Procedural Generation of Narrative Puzzles for Open World Games, Lecture Notes in Computer Science (LNCS), International Conference for Interactive Digital Storytelling (ICIDS), Kobe, Japan, 11-15 November 2023, edited by Lissa Holloway-Attaway and John T. Murray , 14383-14384, Springer Verlag, 2023, pp146 - 154
Alberto Rojas-Salazar and Mads Haahr, Educational Video Game for Learning Binary Search Tree, Lecture Notes in Computer Science (LNCS), Joint Conference on Serious Games (JCSG), Trinity College Dublin, Ireland, 26-27 October 2023, edited by Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel , 14309, Springer Verlag, 2023, pp426 - 432
Svetlana Rudenko and Mads Haahr, Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia), VII International Congress Synesthesia, Science & Art, Granada, Spain, 26-29 October 2022, edited by Maria Jose de Córdoba , University of Granada, 2022, pp1 - 6
Anna Rezk and Mads Haahr, Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles, Entertainment Computing (Elsevier), 43, (100500), 2022, p1 - 11
Mads Haahr and Pernille Henriette Wiil, A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation, Lecture Notes in Computer Science, Joint Conference on Serious Games, Weimar, Germany, 22-23 September 2022, edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller and Stefan Göbel , 13476, Springer, 2022, pp259 - 265
Svetlana Rudenko and Mads Haahr, Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People, Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), New York, USA, 20-24 July 2022, edited by Matteo Zallio , 37, (1), AHFE (2022) International Conference, 2022
Svetlana Rudenko and Mads Haahr, Exploring Classical Music Narratives through Multimodality in AR/VR Experiences, Lecture Notes in Computer Science, International Conference for Interactive Digital Narrative (ICIDS 2022), Santa Cruz, CA, USA, 4-7 December 2022, edited by Michael Mateas and David Lamas , LNCS, (13762), Springer, 2022, pp395 - 404
Svetlana Rudenko, Maura McDonnell, Timothy Layden and Mads Haahr, Cognitive Musicology with AR/VR: Visualisation of Musical Structures and Music Narrative, Proceedings of the Society for Music Perception and Cognition 2022 Conference, Society for Music Perception and Cognition 2022 Conference, Portland, USA, 4-7 August 2022, edited by Zachary Wallmark, Psyche Loui and Daniel Shanahan , SMPC, 2022, pp1 - 1
Svetlana Rudenko and Mads Haahr, Alice Dali Augmented Reality: Multisensory Experience via Cross-Modal Brain/Synaesthesia: Demonstration of Composition and Game, EU Neuroscience Forum, Paris, France, 9 July 2022, Federation of European Neuroscience Societies (FENS), 2022
Svetlana Rudenko, Noam Sagiv and Mads Haahr, Consciousness and Blended Reality: The Alice Dali Augmented Reality Experience, Annual Conference of the Association for the Scientific Study of Consciousness (ASSC), Amsterdam, Netherlands, 12-15 July 2022, edited by Jane Aspell, Daisuke Shimaoka and Yaron Caspi , Association for the Scientific Study of Consciousness (ASSC), 2022, pp1 - 1
Jonathan Barbara and Mads Haahr, Identification and IDNs in the Metaverse: who will we be?, Lecture Notes in Computer Science, International Conference for Interactive Digital Narrative (ICIDS 2022), Santa Cruz, CA, USA, 4-7 December 2022, edited by Michael Mateas and David Lamas , LNCS, (13762), Springer, 2022, pp601 - 615
Jonathan Barbara and Mads Haahr, Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences, International Conference of Terra Mosana: Sustainable Digital Heritage, Maastricht, Netherlands, 29 September 2021, Maastricht University, Netherlands, 2021
Jonathan Barbara and Mads Haahr, Who am I that Acts? The Use of Voice in Virtual Reality Narratives, Lecture Notes in Computer Science, International Conference for Interactive Digital Storytelling (ICIDS), Tallinn, Estonia, 7-10 December 2021, edited by Alex Mitchell and Mirjam Vosmeer , 14, (13138), Springer, 2021, pp3 - 12
Jonathan Barbara, Hartmut Koenitz and Mads Haahr, The Complexity of Uncertainty: Towards Interactive Digital Narratives of Prehistoric Intangible Cultural Heritage, Zip-Scene, Zip-Scene, Budapest, Hungary, 3/9/2021-2/10/2021, edited by Agnes Bakk , Moholy-Nagy University of Art and Design, Budapest, Hungary, 2021
Lilian Morgan and Mads Haahr, "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles, Lecture Notes in Computer Science, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Anne-Gwenn Bosser, David E. Millard and Charlie Hargood , 12497, Springer Verlag, 2020, pp1 - 2
Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr, Learning Binary Search Trees through Serious Games, First International Computer Programming Education Conference (ICPEC 2020), ESMAD, Vila do Conde, Portugal, 25-26 June 2020, edited by Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões , ACM, 2020, pp22:1 - 22:7
Alberto Rojas-Salazar and Mads Haahr, Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review, Lecture Notes in Computer Science, Joint Conference on Serious Games (JCSG), Staffordshire University, Stoke-on-Trent, UK, 19-20 September 2020, edited by Minhua Eunice Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge and Tim Marsh , (12434), Springer Verlag, 2020, pp135 - 149
Anna Rezk and Mads Haahr, The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works, Lecture Notes in Computer Science, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Anne-Gwenn Bosser, David E. Millard and Charlie Hargood , 12497, Springer Verlag, 2020, pp178 - 189
Alberto Rojas-Salazar and Mads Haahr, DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics, Digital Games Research Association (DiGRA), Tampere, Finland, 2-6 June 2020, edited by Frans Mäyrä et al , 2020, pp1 - 2
Alberto Rojas-Salazar and Mads Haahr, Learning Binary Search Trees through Serious Games based on Analogies, Foundations of Digital Games (FDG 2020), Malta, 15-18 September 2020, edited by Antonios Liapis, Georgios N. Yannakakis, Penny Kyburz and Vanessa Volz , ACM, 2020
Barbara De Kegel and Mads Haahr, Procedural Puzzle Generation: A Survey, IEEE Transactions on Games, 12, (1), 2020, p21 - 40
Barbara De Kegel and Mads Haahr, Towards Procedural Generation of Narrative Puzzles for Adventure Games, Lecture Notes in Computer Science (LNCS), Interntional Conference on Interactive Digital Storytelling (ICIDS), Snowbird, Utah, USA, 19-22 November 2019, edited by Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young , 11869, (11869), Springer, 2019, pp241 - 249
Mads Haahr, Pernille Henriette Wiil and Henriette Buus, Site-specific augmented reality gaming for cultural engagement: experience and reflection, Informatics, International Symposium on Gamification and Games for Learning, Barcelona, Spain, 22 October 2019, edited by Joan Arnedo Moreno and Alberto Mora Carreño , (October 2019), Open University of Catalunya, 2019, pp1 - 2
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp193 - 205, [Mads Haahr]
Mads Haahr, Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror, International Conference for the Fantastic in the Arts, Orlando, Florida, 14-18 March 2018, edited by Tom Reiss , 2018
Rebecca Rouse, Hartmut Koenitz and Mads Haahr(ed.), International Conference for Interactive Digital Storytelling, LNCS, Dublin, Ireland, 11318, 5-8 December 2018, Springer, 2018, 1-672 p
Card-Based Methods in Interactive Narrative Prototyping in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp552 - 555, [Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen]
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, Virtual Creativity, 8, (1), 2018, p23 - 37
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, 23rd International Conference on Virtual System & Multimedia (VSMM) , Dublin, Ireland, 31/10-4/11 2017, edited by Lizbeth Goodman, Alonzo Addison , IEEE, 2017, pp1 - 7
Mads Haahr, Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2, Supernatural Cities II: Gothic Cities, Limerick, Ireland, 6-7 April 2017, edited by Tracy Fahey , 2017
Mads Haahr, Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren, International Conference for the Fantastic in the Arts, Orlando, Florida, 22-26 March 2017, edited by Tom Reiss , 2017
Mads Haahr, Creating Location-Based Augmented-Reality Games for Cultural Heritage, Lecture Notes in Computer Science, Joint International Conference on Serious Games, Valencia, Spain, 23-34 November 2017, edited by Mariano Alcaniz, Stefan Gobel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh , (10622), Springer, 2017, pp313 - 318
Introduction: The Evolution of Interactive Digital Narrative Theory in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp67 - 76, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen]
The Ontology Project for Interactive Digital Narrative in, editor(s)Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute , LNCS 9445: Interactive Storytelling, Copenhagen, Denmark, Springer, 2015, pp397 - 399, [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen]
Introduction: Perspectives on Interactive Digital Narrative in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp17 - 24, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen]
Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp153 - 158, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen]
Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr , barelyMusician: An Adaptive Music Engine For Video Games, Audio Engineering Society 56th International Conference: Audio for Games, London, UK, 11-13 February 2015, 2015
Bertrand Lucat and Mads Haahr, Ideological Narratives of Play in Tropico 4 and Crusader Kings II, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II in, editor(s)Editors: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. , International Conference on Interactive Digital Storytelling, Copenhagen, Denmark, Springer, 2015, pp259 - 266, [Bertrand Lucat and Mads Haahr]
Introduction: A concise history of interactive digital narrative in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, New York, NY, Routledge, 2015, pp9 - 21, [Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen]
Mads Haahr, Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Lecture Notes in Computer Science, Joint Conference on Serious Games, Huddersfield, UK, 3-4 June 2015, edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel , (LNCS 9090), Springer, 2015, pp114 - 119
Everting the Holodeck: Games and Storytelling in Physical Space in, editor(s)Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen , Interactive Digital Narrative: History, Theory and Practice, Routledge, 2015, pp211 - 226, [Mads Haahr]
Mads Haahr, Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen , Towards a Ludonarrative Toolbox, Digital Games Research Association (DiGRA), Lüneburg, Germany, 14-17 May 2015, 2015
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen , Interactive Digital Narrative: History, Theory and Practice, ECREA, Routledge, 2015, 1 - 286pp
Mads Haahr, Real World, Real Monsters: Narrative and Aesthetics in Bram Stoker's Vampires, Locating the Gothic, Limerick, Ireland, 22-25 October 2014, 2014
Koenitz, H.; Sezen, T.I.; Ferri, G.; Haahr, M.; Sezen, D.; Catak, G. (ed.), International Conference for Interactive Digital Storytelling (ICIDS), LNCS, Istanbul, Turkey, XII, (8230), 6-9 November 2013, Springer, 2013
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, International Gothic Association (IGA), Surrey, UK, 5-8 August 2013, 2013
Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen, First Steps Towards a Unified Theory for Interactive Digital Narrative, Springer LNCS: Transactions on Edutainment, 7775, 2013, p20 - 35
Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen, Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations, Lecture Notes in Computer Science, 8230, 2013, p55 - 60
Ad Hoc Networks: Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks, (2012), Mads Haahr and Jon Crowcroft, [eds.]
Mads Haahr, 'Bram Stoker's Vampires', Science Gallery GAME Exhibition, Haunted Planet Studios, 2012, -
Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr and Fionnuala Conway, Viking Ghost Hunt: Creating Engaging Sound Design for Location-Aware Applications, International Journal of Arts and Technology, 2012, p92 - 101
Mads Haahr and Jon Crowcroft, Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks, Ad Hoc Networks, (10), 2012, p1517 - 1519
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton, Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game, International Conference for the Fantastic in the Arts, Orlando, FL, March 2011, edited by Barbara Lucas , 2011
Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton, Liminal Gameplay: Reinventing the Gothic Tale as a Location-Based Mobile Game, Gothic Limits, Gothic Ltd., Heidelberg, Germany, 2-5 August 2011, edited by Ellen Reidling , International Gothic Association, 2011
Natasa Paterson, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway, Location Aware Interactive Game Audio, 41st Audio Engineering Society Conference, London, UK, February 2-4, 2011, 2011
Computer Networks, Elsevier, [eds.], 2011-2013
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 in, editor(s)Mei Si, David Thue, Elisabeth Andre, James Lester, Joshua Tanenbaum and Veronica Zammitto , Interactive Storytelling, Berlin, Springer, 2011, pp360 - 361, [Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen]
Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam, Analysis of the 5 iron golf swing when hitting for maximum distance, Journal of Sports Sciences, 29, (10), 2011, p1079 - 1088
A Media Portrait of the Liberties: A Non-Linear Community Portrait in, editor(s)Martin Rieser , The Mobile Audience: Media Art and Mobile Technologies, Netherlands, Rodopi, 2011, pp217 - 233, [Valentina Nisi, Mads Haahr and Glorianna Davenport]
On Social Dynamics and their Importance for Pervasive Computing in, editor(s)Alois Ferscha , Pervasive Adaptation: The Next Generation Pervasive Computing Research Agenda, Linz, Austria, for Pervasive Computing, Johannes Kepler University, 2011, pp95 - 96, [Mads Haahr]
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway, Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game, Proceedings of ACM Fun and Games 2010, Leuven, Belgium, 15-17 September 2010, ACM, 2010, pp149 - 156
Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Soren K. Jensen and Mads Haahr, Supporting Immersive Location-Based Games on Resource-Constrained Platforms, Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACM International Conference on Advances in Computer Entertainment Technology, Taipei, Taiwan, 17-19 November 2010, 2010, pp102-103
Elizabeth Daly and Mads Haahr, The Challenges of Disconnected Delay-Tolerant MANETs, Ad Hoc Networks (Elsevier), 8, (2), 2010, p241-250
Mads Haahr, Breaking the Mirror, Busting the Screen: Madness as a Mechanic in Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth, International Conference for the Fantastic in the Arts, Orlando, FL, March 2010, edited by Stefan Hall , 2010
Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr, Design and Evaluation of Player Experience of a Location-Based Mobile Game, 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), Reykjavik, Iceland, October 16-20, 2010, ACM, 2010, pp92 - 101
Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr, Decentralising a Service-Oriented Architecture, Peer-to-Peer Networking and Applications (Springer), 3, (4), 2010, p323 - 350
Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway, Spatial Audio and Reverberation in an Augmented Reality Game Sound Design, 40th AES Conference: Spatial Audio, Tokyo, Japan, October 8-10, 2010, Audio Engineering Society, 2010
Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr, A Narrative Architecture for Story-Driven Location-Based Mobile Games, Proceedings of the 2010 International Conference on New Horizons in Web-based Learning (ICWL'10), Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , Shanghai, China, 8-10 December 2010, 2010, pp11-20
Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 in, editor(s)Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, and Mark Riedl , Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), Berlin, Springer-Verlag, 2010, pp293-294 , [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen]
Elizabeth Daly and Mads Haahr, Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs, IEEE Transactions on Mobile Computing, 8, (5), 2009, p606-621
A General-Purpose Taxonomy of Computer-Augmented Sports Systems in, editor(s)Nigel Pope , Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, Pennsylvania, USA, IGI Global, 2009, pp19 - 35, [Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads Haahr]
Sean Reilly and Mads Haahr, Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications, IEEE Middleware Support for Pervasive Computing Workshop (PerWare 2009), Galveston, Texas, USA, IEEE Computer Society, 2009, pp1-6
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 in, editor(s)Ido A. Iurgel, Nelson Zagalo, and Paolo Petta , Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), Berlin, Springer-Verlag, 2009, pp354-355 , [Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen]
Mads Haahr, The Ghost and the Machine: The Mediation of Horror in Fatal Frame II: Crimson Butterfly, International Conference for the Fantastic in the Arts, Orlando, FL, March 2009, edited by Barbara Lucas , 2009
Valentina Nisi, Ian Oakley and Mads Haahr, Location-Aware Multimedia Stories: Bringing Together Real and Virtual Spaces, ARTECH Conference on Digital Arts, Porto, Portugal, 7-8 November 2008, edited by Alvaro Barbosa , Portuguese Catholic University, 2008, pp72 - 81
Elizabeth Daly and Mads Haahr, Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs, SESSION: Delay Tolerant Networks, The Eighth ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2007), Montreal, Canada, 9-14 September 2007, ACM, 2007, pp32 - 40
Valentina Nisi, Ian Oakley and Mads Haahr, Evaluating Inner City Locative Media, Workshop on Mobile Spatial Interaction, San Jose, USA, 28 April 2007, edited by Peter Fröhlich et al. , 2007
Crossings: Electronic Journal of Art and Technology, 5, 1, (2007), Mads Haahr and Elizabeth Drew, [eds.]
Atul Singh and Mads Haahr, Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model, IEEE International Conference on Communications (ICC 2007), Glasgow, UK, 24-28 June 2007, edited by Jaafar Elmirghani , IEEE, 2007, pp1860 - 1866
Atul Singh and Mads Haahr, Creating an Adaptive Network of Hubs Using Schelling's Model, Communications of the ACM, 49, (3), 2006, p69 - 73
Random Numbers, Neil J. Salkind, Encyclopedia of Measurements and Statistics, Sage Publications, 2006, pp815 - 816, [Mads Haahr]
Valentina Nisi, Ian Oakley and Mads Haahr, Inner City Locative Media: Design and Experience of a Location-Aware Mobile Narrative for the Dublin Liberties Neighborhood, Intelligent Agent, The 13th International Symposium of Electronic Art (ISEA), San Jose, USA, 7-13 August 2006, edited by Patrick Lichty , 6, (2), 2006, pp89 - 97
Atul Singh and Mads Haahr, A Peer-to-Peer Reference Architecture, First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE), New Delhi, India, 8-12 January 2006, 2006
Techniques for Dynamic Adaptation of Mobile Services in, editor(s)P. Bellavista and A. Corradi , The Handbook of Mobile Middleware, New York, Auerbach Publications, 2006, pp363 - 384, [J. Keeney, V. Cahill, M. Haahr]
Elizabeth Daly, Alan Gray and Mads Haahr, On Using Profiles to Create Self-Organizing Peer-To-Peer Networks, Proceedings of World of Wireless Mobile and Multimedia Networks (WoWMoM), First International Workshop on Trust, Security and Privacy for Ubiquitous Computing (TSPUC 2005), Taormina, Italy, June 13, 2005, 2005, pp588 - 592
Atul Singh and Mads Haahr, Creating an Adaptive Network of Hubs Using Schelling's Model, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France, 19 May 2005, 2005
Alan Gray and Mads Haahr, Personalised, Collaborative Spam Filtering, First Conference on Email and Anti-Spam (CEAS), Mountain View, CA, USA, July-August, 2004
Valentina Nisi and Mads Haahr, Weird View: Interactive Multilinear Narratives and Real-Life Community Stories, Crossings: Electronic Journal of Art and Technology, 4, (1), 2004
Valentina Nisi, Glorianna Davenport and Mads Haahr, A Mediated Portrait of the Dublin Liberties, Spark! Design and Locality Conference, Oslo, Norway, May, edited by Jan Verwijnen and Hanna Karkku , University of Art and Design Helsinki, 2004, pp84 - 91
Singh, Atul and Haahr, Mads, Topology adaptation in P2P networks using Schelling's model, Workshop on Games and Emergent Behaviors in Distributed Computing Environments, Birmingham, UK, September, 2004, 2004
Mads Haahr, The Art/Technology Interface: Innovation and Identity in Information-Age Ireland, Irish Review, 31, 2004, p40 - 50
Crossings: Electronic Journal of Art and Technology, 4, 1, (2004), Mads Haahr and Elizabeth Drew, [eds.]
Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads, A case-based approach to spam filtering that can track concept drift, The ICCBR'03 Workshop on Long-Lived CBR Systems, Trondheim, Norway, June, 2003, 2003, pp115 - 123
Crossings: Electronic Journal of Art and Technology, 3, 1, (2003), Mads Haahr and Elizabeth Drew, [eds.]
Greg Biegel, Vinny Cahill and Mads Haahr, A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment, Lecture Notes in Computer Science, International Symposium of Distributed Objects and Applications (DOA), Irvine, CA, USA, October, edited by R. Meersman and Z. Tari , 2519, Springer Verlag, 2002, pp809 - 826
Mads Haahr, Information Jockey: The Dubious Role of the 21st-century Academic, Southern Review, 35, (2), 2002, p71 - 87
Elizabeth Drew and Mads Haahr, Lessness:Randomness, Consciousness and Meaning, Consciousness Reframed 2002: 4th International CAiiA-STAR Research Conference, Perth, Australia, August, edited by Michael Punt , Curtin University of Technology, 2002
Crossings: Electronic Journal of Art and Technology, 2, 1, (2002), Mads Haahr and Elizabeth Drew, [eds.]
Biegel G, Cahill V, Haahr M, A dynamic proxy based architecture to support distributed Java objects in a mobile environment, Lecture Notes in Computer Science, On the Move to Meaningful Internet Systems 2002: CoopIS, DOA, and ODBASE, California, USA,, Oct 30 - Nov 1, 2519, (2002), Springer Berlin / Heidelberg, 2002, pp809 - 826
Mads Haahr, The Dreams of an Accelerated Culture, Crossings: Electronic Journal of Art and Technology, 1, (1), 2001
Crossings: Electronic Journal of Art and Technology, 1, 1, (2001), Mads Haahr and Elizabeth Drew, [eds.]
Crossings: Electronic Journal of Art and Technology, 1, 2, (2001), Mads Haahr and Elizabeth Drew, [eds.]
Crossings: Electronic Journal of Art and Technology, Dublin, Ireland, Trinity College Dublin, [eds.], 2000-2018
Haahr, Mads and Meier, René and Cahill, Vinny and Jul, Eric , Filtering and scalability in the ECO distributed event model, 5th International Symposium on Software Engineering for Parallel and Distributed Systems (PDSE), Limerick, Ireland, 10-11 June, 2000, IEEE Computer Society, 2000, pp83 - 95
Haahr, Mads and Cunningham, Raymond and Cahill, Vinny, Towards a generic architecture for mobile object-oriented applications, IEEE Workshop on Service Portability and Virtual Customer Environments (SerP), San Francisco, USA, December, 2000, IEEE, 2000, pp91 - 96
Haahr, Mads and Cahill, Vinny and Jul, Eric, Interfacing real and virtual environments, ECOOP'99 Workshop Reader, LNCS 1743, Multi-User Object-Oriented Environments Workshop, Lisbon, Portugal, 14-18 June, 1999, edited by Ana Moreira and Serge Demeyer , Springer-Verlag, 1999, pp84 - 85
Mads Haahr, Raymond Cunningham and Vinny Cahill, Supporting CORBA Applications in a Mobile Environment, 5th IEEE International Conference on Mobile Computing and Networking (MobiCom '99), Seattle, USA, August, 1999, pp36 - 47
Christian Jensen and Mads Haahr, Towards a Security Framework for Ad Hoc Applications, 2nd Workshop in Distributed Object Security, Denver, CO, USA, November, 1999
Haahr, Mads and Cahill, Vinny and Jul, Eric, Real + virtual = clever: thoughts on programming smart environments, Managing Interactions in Smart Environments (MANSE), Dublin, Ireland, 13-14 December, 1999, edited by Nixon, Paddy and Lacey, Gerard and Dobson, Simon , 1999, pp175 - 186
S. T. Vuong, O. Lau, Y. Q. Yu, H. Shi and M. Haahr, Issues in Internetworking Wireless Data Networks for Mobile Computing, Proceedings of the Communications, Computers, and Signal Processing, IEEE PACRIM '95 Conference on Computers, Communication, Visualization and Signal Processing, Victoria, 17th-19th May, 1995, pp15-19
Non-Peer-Reviewed Publications
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, 'Asger Jorn MR: The Disquieting Duckling', Meta Store, Haunted Planet Studios, 2024, -
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, 'DreaMR: S. Rachmaninoff Preludes Op. 32 N1-5 and N10 Mixed Reality (MR) Scenes', Meta Store, Haunted Planet Studios, 2024, -
Svetlana Rudenko, Xiangpeng Fu and Mads Haahr, 'DreaMR: Alice Dali Mixed Reality', Meta Store, Haunted Planet Studios, 2024, -
Svetlana Rudenko and Mads Haahr, 'Storytelling with Augmented Reality Music Art Experience', United Arts Club, 2024, -
Svetlana Rudenko, Xiangpeng Fu, Mads Haahr, 'DreaMR: Mixed Reality Piano Concert', Concert. Concert Room, Department of Music, Durham University, UK, Durham University, 2024, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Yokai: Japanese Ghosts AR', Apple App Store and Google Play Store, Haunted Planet Studios, 2024, -
Svetlana Rudenko, Xiangpeng Fu, Mads Haahr, 'Daydreaming in Mixed Reality: Piano and Meta Quest Pro Live', Joint Conference on Serious Games (JCSG), Boydell Recital Room, House 5, Trinity College Dublin, 2023, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Alice Dali 2 AR', Haunted Planet Studios, 2023, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'De Chirico: Metaphysical Art AR', Apple App Store and Google Play Store, Haunted Planet Studios, 2023, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Alice Dali 2 AR', Haunted Planet Studios, 2023, -
Roisin Cotton, Charlene Putney, Eva Veldhuizen-Ochodnicanová, Mads Haahr, 'Child Helpline International: Counsellor Training Game', Haunted Planet Studios, 2023, -
Svetlana Rudenko, Xiangpeng Fu, Mads Haahr, 'Dreaming: Amy Beach MR', Haunted Planet Studios, 2023, -
Svetlana Rudenko, Xiangpeng Fu, Mads Haahr, 'Giorgio de Chirico: Metaphysical Art MR', Meta Store, Haunted Planet Studios, 2023, -
Svetlana Rudenko, Maura McDonnell and Mads Haahr, 'Jack B. Yeats AR and other Art Music', National Concert Hall, Ireland, National Concert Hall, Ireland, 2022, -
Marianne Ping Huang, Karolina Badzmierowska, Martin Clancy and Mads Haahr, Panel: Bringing culture to the market, building stories, audiences and engagement, DARIAH Innovation Forum #2 in Dublin: Bringing Together DARIAH and the Industries, Long Room Hub, Trinity College Dublin, Ireland, 3 November 2022, edited by Jennifer Edmond and Eliza Papaki , 2022
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Synaesthesia Gallery AR', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Alice Dali AR', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Jack B. Yeats: Psychogeography', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -
Svetlana Rudenko, Richard Roche and Mads Haahr, Launch of Synaesthesia Gallery AR app for Brain Awareness Week (BAW) , Brain Awareness Week (BAW), Dublin, Ireland, 15 March 2022, Federation of European Neuroscience Societies (FENS), 2022
Mads Haahr, Pernille Henriette Wiil, Roisin Cotton and Neil Delaney, 'Kampen om Maden', Google Play Store and Apple App Store, Haunted Planet Studios, 2021, -
Mads Haahr, Gaming for Peace, Dialogue on Sustainability and Knowledge Management, Berlin, Germany, 11-12 April 2019, 2019, ENTRi Secretariat and ZIF Center for International Peace Operations
Mads Haahr, Roisin Cotton, Stephen Rooney, John O'Kane, Jen Pattison, Natasa Paterson, 'Gaming for Peace: Kusam', Haunted Planet Studios, 2018, -
Mads Haahr, Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Virtual Heritage Network (VHN) 2018 Conference, Royal Irish Academy, Dublin, 12 April 2018, 2018, University College Dublin and Digital Repository Ireland
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game , Digitale Medienwoche, Hamburg, Germany, 4 May 2017, 2017, Dr Lars Schmeick
Mads Haahr, Riff or Revival: Engaging with Culture Through Location-Based Augmented-Reality Gaming, History and Gaming Workshop, Huddersfield, UK, 12 November 2015, 2015, Alexander Von Lunen
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, Universitat Oberta de Catalunya, Barcelona, Spain, 10 December 2015, 2015, Dr Christine Appel
Mads Haahr, Ghost Hunt - An Augmented Reality Game, ENTER2014 eTourism Conference, Dublin, Ireland, 21-24 January 2014, 2014, Dr Patrick Horan
Mads Haahr, Vampires Can Be Real: Bram Stoker's Alternative Reality Game, Q-ED at Q-Con, Belfast, UK, 21 June 2014, 2014, Queens University, Belfast
Mads Haahr, 'The Amazing Transfabulator', Haunted Planet Studios, 2013, -
Mads Haahr, Reinventing the Ghost Story: Interactive Digital Storytelling Using Locative Media , International Conference on Interaction Design (ICID), Northwestern Polytechnical University, Xi'an, China, 4-6 December 2013, 2013
Mads Haahr, How We Try to Haunt Your Phone, State of Play, Dublin Institute of Technology, Ireland, 29 November 2013, 2013, School of Media, DIT
Mads Haahr, The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, 3D Camp 2013, Limerick, Ireland, 11 June 2013, 2013, University of Limerick
Mads Haahr, 'Pirates of Emerson Ghost Hunt', Pleasanton, CA, USA, Haunted Planet Studios, 2012, -
Mads Haahr, Audio and Gameplay in a Location-Based Mobile Game, Videogame Music: Play, Space, Fans, Utrecht University, Utrecth, Netherlands, 13 September 2011, 2011, Dr Isabella van Elferen
Mads Haahr, Pervasive Computing: Four Big Questions, PerCom 2011, Seattle, USA, 21-25 March 2011, 2011, Sajal K. Das, NSF and University of Texas at Arlington
Mads Haahr, Alternate Realities and Augmented Reality: Storytelling in the Real World, New Narrative Frontiers: Alternate Reality Games Workshop, Lisbon, Portugal, 8 November 2011, 2011, University of Madeira
Mads Haahr, Peer-to-Peer Topology Adaptation Using Schelling's Model, Nara Institute of Science and Technology, Nara, Japan, 29 September, 2006, Dr. Michiko Izumi
Mads Haahr, Location-Aware Multimedia on Mobile Platforms, Nara Institute of Science and Technology, Nara, Japan, 29 September, 2006, Dr. Michiko Izumi
Mads Haahr, Location-Aware Multimedia on Mobile Platforms, Tsuda College, Tokyo, Japan, 21 September, 2006, Prof. Nobuko Kishi
Mads Haahr, Middleware for Mobile Computing, MiNeMA Summer School, Klagenfurt, Austria, 11 July 2005, 2005, Laszlo Böszörmenyi, Roy Friedman and Christian Bettstetter
Mads Haahr, Supporting Mobile Computing in Object-Oriented Middleware Architectures, Trinity College, Dublin, 2003
Mads Haahr, 'RANDOM.ORG: True Random Number Service', www.random.org, 1998, -
Research Expertise
Description
Serious Games and Interactive Digital Narrative (IDN) are separate but related research areas. Serious Games have existed as a field of research for longer, but both are growing. I have contributed to both, but my primary focus has been to help establish IDN as a recognised field of research. As section 3.2 will show, I am now considered a world leader in IDN research generally and in research on Serious Games that have an IDN focus. Research questions: RQ1: Which subject matter can be taught with Serious Games and how? RQ2: Which types of games and platforms (e.g., AR/VR) are suitable for which subject matter? RQ3: What are the best design and evaluation methodologies for Serious Games across different domains? Research plans: Serious Games for Cultural Heritage: Smartphone-based locative augmented-reality games have considerable potential as a platform for on-site cultural and historical experiences. However, questions remain: How can cultural and historical content be presented in a game format that reconciles immersion with presence, i.e., creates engagement with the site and not just the digital content? How can cultural sensitivities (e.g., a burial site or battlefield) be managed in a suitable manner? How are widely different types of heritage sites accommodated? Serious Games and IDNs for Complex Issues. Humanity is facing problems (e.g., climate change, refugee crises, global poverty and pandemics) of a scale and complexity that make them difficult to understand and therefore easy material for conspiracy thinking and fake news. A small number of works exist that engage successfully with these complex topics through multi-perspective IDNs, and while they are once-off works without published methodologies or evaluation, their existence is promising. Games can present complex interactive simulations, and IDNs can create imaginative immersion and relatability. The question is: How can complex issues be taught through Serious Games and IDNs?Projects
- Title
- Viking Ghost Hunt (VGH)
- Summary
- A translational research project to develop a new type of location-based mobile game, initially based on the Dublin Vikings. The work uses augmented reality (visual and audio) to create a high degree of player immersion. The technology (now Viking-independent) is being brought to market by campus company Haunted Planet Studios Ltd.
- Funding Agency
- National Digital Research Centre
- Date From
- October 2008
- Date To
- December 2010
- Title
- Context-Aware Mobile Services (CAMS)
- Summary
- From October 2001 to December 2003, I was Trinity College's principal investigator on the CAMS project. A core idea in CAMS was that for a smart space to be truly smart, it must be able to react to the tasks which its occupants are pursuing rather than simply reacting directly to their actions. This involves integrating task- and space-level information into an application model taking inputs from a range of sensors. The CAMS Project explored these issues from two sides: the creation of novel smart artefacts to directly support particular tasks, and ways of relating the progress of tasks to the low-level cues obtained from these devices. CAMS was a joint project with NMRC and funded by Enterprise Ireland. Our work on CAMS (such as the smart couch and the smart sword) was widely covered by national and international media and has appeared for example on BBC World News.
- Funding Agency
- Enterprise Ireland
- Date From
- January 2001
- Date To
- December 2003
- Title
- P2P Infrastructure Simulation Evaluation and Implementation Architecture (PISEIA)
- Summary
- The Peer-to-Peer (P2P) communications paradigm is emerging as the infrastructural basis for a new suite of Internet applications. Different applications deploy different topologies, i.e., ways of arranging the nodes to form a P2P network. I am Principal Investigator for the PISEIA project, which explores performance, security, privacy and other issues related to topology in P2P networks. More information available at: http://www.dsg.cs.tcd.ie/sites/PISEIA.html
- Funding Agency
- Irish Research Council for Science, Engineering and Technology (IRCSET)
- Date From
- December 2002
- Date To
- November 2005
- Title
- Software Infrastructure for Sensor-enabled Training and Entertainment Requisites (SISTER)
- Summary
- The SISTER project builds upon the ideas developed as part of the Context-Aware Mobile Services (CAMS) project. The specific aim of SISTER is to develop high-quality prototypes of specialised artefacts and dedicated middleware and applications in order to evaluate commercial potential within the two well-defined application domains: advanced sports/leisure training equipment and high-end toys.
- Funding Agency
- Enterprise Ireland
- Date From
- January 2005
- Date To
- December 2007
- Title
- Crossings: Electronic Journal of Art and Technology
- Summary
- Crossings is a peer-reviewed multidisciplinary academic journal published in electronic form on the Internet. The journal aims to explore the areas where technology and art intersect from a philosophical/academic angle. Currently, our editorial and advisory boards consist of mainly of academics from across Trinity College. I am co-founder of the journal and act as Editor-in-Chief. Five issues have been produced so far, featuring work by artists, technologists and academics from more than ten different countries. More information at the journal's web site at http://crossings.tcd.ie/
- Funding Agency
- not funded
- Date From
- October 2000
- Date To
- present
Recognition
Representations
Steering Committee Member for the Joint Conference on Serious Games (JCSG)
Mentor for the Doctoral Consortium for the International Conference for Interactive Digital Storytelling (ICIDS)
Co-Founder and Board Member for the Association for Research into Digital Interactive Narrative (ARDIN)
Co-Founder and Advisory Board Member for the Journal of Interactive Narrative (JIN), ETC Press (Carnegie Mellon University)
Member of the Management Committee for COST Action CA18230: Interactive Narrative Design for Complexity Representations
Steering Committee Member for the International Conference for Interactive Digital Storytelling (ICIDS)
Peer Reviewer for many conferences, including the ACM Conference on Human Factors in Computing Systems (CHI), the Games and Learning Alliance (GALA), the International Conference for Interactive Digital Storytelling (ICIDS), Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Foundations on Digital Games (FDG), EUROGRAPHICS Workshop on Cultural Heritage, Joint Conference on Serious Games (JCSG), IEEE Games, Entertainment, Media (GEM) Conference, Advances in Computer Entertainment (ACE) Conference; and also ACM Designing Interactive Systems (DIS) Conference, ACM Workshop on AppRoaches to MObiquiTous Resilience (ARMOR)
Peer Reviewer for many journals, including Entertainment Computing (Elsevier), Games and Culture (SAGE), Museum Management and Curatorship (Routledge), International Journal of Computer Games Technology (Hindawi), Digital Creativity (Routledge); and also Scientific Reports (Nature), Ad Hoc Networks (Elsevier), Pervasive and Mobile Computing (Elsevier), Internet Computing (IEEE), Transactions on Mobile Computing (IEEE), Transactions on Parallel and Distributed Systems (IEEE), Transactions on Vehicular Technology (IEEE), Wireless Communications (IEEE), International Journal of Critical Computer-Based Systems (Inderscience), Future Internet (MDPI), Social Network Analysis and Mining (Springer), Wireless Communications and Mobile Computing (Wiley), Transactions on Mathematical Software (ACM)
Co-Founder and Editor-in-Chief of Crossings: Electronic Journal of Art and Technology
External Examiner for PhD Dissertation at the University of York, UK
Chair of IFIP Technical Committee Working Group 14.1 - Digital Storytelling
Member of IFIP Technical Committee 14: Entertainment Computing
Member of Editorial Board for Computer Networks (Elsevier) Journal
External Examiner for the MSc in Applied Software Technologies at Dublin Institute of Technology
External Examiner for PhD Dissertation at Georgia Institute of Technology, Atlanta, USA
Awards and Honours
Exemplary Ally Award, BIPOC Caucus, International Association for the Fantastic in the Arts (IAFA)
Best Short Paper Award, International Conference for Interactive Digital Storytelling (2021), co-authored with my PhD student Jonathan Barbara
Best Student Paper Award, International Conference for Interactive Digital Storytelling (2021), co-authored with my MSc student Anna Rezk
Best Augmented Reality Games Development Company awarded by Business News Irish Enterprise Awards
Finalist for Heritage in Motion Award, awarded by the European Museum Academy
Best Original Innovation in Gaming at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Best in Gameplay at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Finalist for Best in Audio at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland
Supervisor of Dominik Haug who won the Irish Software Association (ISA) Student of the Year Medal for Most Innovative and Commercially Viable Software
Best Paper Award, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France
Memberships
Co-Founder and Advisory Board Member for the Journal of Interactive Narrative (JIN) published by ETC Press (Carnegie Mellon University)
Steering Committee Member for the Joint Conference on Serious Games (JCSG)
Steering Committee Member for the International Conference for Interactive Digital Storytelling (ICIDS)
Founding Member of the Association for Research into Interactive Digital Narrative (ARDIN)
Workgroup Chair for the Digital Storytelling Workgroup (WG 14.1) of the International Federation for Information Processing (IFIP)'s TC14 on Entertainment Computing
Founding Member of IMIRT: The Irish Game Makers Association
Associate Member of the Horror Writers Association (HWA)
Member of the European Communication Research and Education Association (ECREA)
Technical Committee Member for the International Federation for Information Processing (IFIP)'s Working Group TC14 on Entertainment Computing
Member of the Irish Computer Society (ICS)
Member of the International Association for the Fantastic in the Arts (IAFA)
Member of the Association for Computing Machinery (ACM)
Member of the Institute of Electrical and Electronics Engineers (IEEE)