Dr. Neill O'Dwyer

Dr. Neill O'Dwyer

Research Fellow, Drama

3531896 1440

Biography

Néill O"Dwyer is a Research Fellow and the Principal Investigator `Performative Investigations into Extended and Augmented Reality Technologies" (PIX-ART), in the School of Creative Arts (SCA) at Trinity College Dublin (TCD). He previously worked in V-SENSE project (Dept. of Computer Science) where he continues to be an associate researcher. He teaches Performance and Technology in the SCA. He is an awardee of the prestigious Irish Research Council (IRC) Government of Ireland Research Fellowship (2017 " 2019). He is the sole author of Digital Scenography: 30 years of experimentation and innovation in performance and interactive media (2021) and a co-editor of The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real (2015) and Aesthetics, Digital Studies and Bernard Stiegler (2021). He worked with Bernard Stiegler at the Institute of Research and Innovation (IRI), at the Pompidou Centre, Paris. Néill specialises in practice-based research in the field of scenography and design-led performance with a specific focus on digital media, computer vision, human"computer interaction, prosthesis, synergy, agency, performativity and the impact of technology on artistic processes.

Publications and Further Research Outputs

  • Odwyer, N. and Johnson, N. and Bates, E. and Pages, R. and Ondrej, J. and Amplianitis, K. and Monaghan, D. and Smolic, A., Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality, (8088501), 2017, pp262-267Conference Paper, 2017, DOI , URL
  • Néill O'Dwyer, Nicholas Johnson, Rafael Pagés, Jan Ondřej, Konstantinos Amplianitis, Aljo a Smolić, Enda Bates, David Monaghan, Beckett in VR: Exploring Narrative Using Free-Viewpoint Video, SIGGRAPH 2018, Vancouver, Canada, 12-16 August 2018, 2018Poster, 2018, DOI , URL , TARA - Full Text
  • Néill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondøej, Konstantinos Amplianitis, David Monaghan and Aljo a Smolic, Samuel Beckett in Virtual Reality: exploring narrative using free viewpoint video, Leonardo, Just Accepted, (10.1162/leon_a_01721), 2019Journal Article, 2019, DOI , URL
  • Néill O'Dwyer and Nicholas Johnson, Exploring Volumetric Video and Narrative through Samuel Beckett's "Play", International Journal of Performance Arts and Digital Media, 15, (1), 2019Journal Article, 2019, DOI , URL
  • O'Dwyer, Néill, Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, and Aljo a Smolić., Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room, Interactive Storytelling, International Conference on Interactive Digital Storytelling, Dublin, Ireland, December 2018, edited by Rebecca Rouse, Hartmut Koenitz and Mads Haahr , Springer International Publishing, 2018, pp348 - 351Conference Paper, 2018, DOI
  • Néill O'Dwyer, Reconsidering movement: the performativity of digital drawing techniques in computational performance, Theatre and Performance Design, 3, (1-2), 2017, p68 - 83Journal Article, 2017, DOI
  • Néill O'Dwyer, Gareth W.Young, Nicholas Johnson, Emin Zerman, Aljosa Smolic, Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality, Human-Computer Interaction International, Copenhagen, Denmark, 19-24 July, Springer, 2020, pp195 - 214Conference Paper, 2020, DOI
  • Zerman, Emin; O'Dwyer, Néill; Young, Gareth W; Smolic, Aljosa, A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage, Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NordiCHI '20), Association for Computing Machinery (ACM), Tallinn, Estonia, 2020, ISBN: 978-1-4503-7579-5., Estonia, 2020Conference Paper, 2020, DOI , URL , TARA - Full Text
  • Neill O'Dwyer, Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media, 1, UK, Bloomsbury, 2021, 1 - 224ppBook, 2021, URL
  • Gareth W. Young, Exploring virtual reality for quality immersive empathy building experiences, Behaviour & Information Technology, 2021, p1 - 18Journal Article, 2021, DOI , URL , TARA - Full Text
  • O'Dwyer, N.; Young, G. W.; Smolic, A., XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday, International Journal of Performance Arts and Digital Media, 2022Journal Article, 2022, DOI
  • Néill O'Dwyer, Aesthetics, Digital Studies and Bernard Stiegler, 2021, 224ppBook, 2021, URL
  • , Organology, Grammatisation and Exosomatic Memory in Samuel Beckett's Krapp's Last Tape, Aesthetics, Digital Studies and Bernard Stiegler, 2021Journal Article, 2021
  • , Tertiary Retention: Introduction, Aesthetics, Digital Studies and Bernard Stiegler, 2021Journal Article, 2021
  • Né, Volumetric Video in Augmented Reality Applications for Museological Narratives, Journal on Computing and Cultural Heritage, 14, (2), 2021, p1--20Journal Article, 2021, DOI
  • , Death and Ecstasy: Reflections on a Technological Sublime, Proceedings of the European Society of Aesthetics, 2016Journal Article, 2016
  • , General Introduction: In the After-event of the Virtual, The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real, 2015Journal Article, 2015
  • , In Response to Bernard Stiegler: A Pharmacological Avant-Garde, Inprint, 2015Journal Article, 2015
  • , The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier, The Performing Subject in the Space of Technology, 2015Journal Article, 2015
  • , The scenographic turn: the pharmacology of the digitisation of scenography, Theatre & Performance Design, 2015Journal Article, 2015
  • , Part I Provocations: Subjectivity and Technology, 1988Journal Article, 1988
  • Young, G. W., O'Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A., Feel the Music Audience Experiences of Audio Tactile Feedback in a Novel Virtual Reality Volumetric Music Video., Arts, 156, 2023, p1-22Journal Article, 2023, DOI , TARA - Full Text

Research Expertise

Computer and information sciences, Performing arts, Graphics, augmented reality and games, Humanities and the arts, Other Humanities,