Page 7 - TCD - Evening Courses - Cúrsaí Tráthnóna - 2013-14

5
Drama, Film and Music
(
Arts Technology Research Laboratory)
The following four courses are offered.
Collaborative Audio Workshop
This workshop is a recording session where the
participants are encouraged to perform custom
electronic instruments as a live collaboration to
produce a long format recording for the ATRL
archives.
The intention is to produce a substantial
recording of the participants building their own
collaborative soundscape using provided
electronic instruments, each participating in the
traditional minimal participation sense of ‘one
temporal sound’ each, to encourage active
participation and instil a democratic platform of
interdependent instruments.
The recording will be distributed as CDs among
the artists and archived as the first in a series of
recorded performances, with the intention of
evolving in time to create a series of collaborative
works. This workshop will require participation.
New custom musical software instruments will be
given to participants which they can use. A laptop
will be required. A recording of the finished work
will be available to all.
Lecturer
Clifton Evans
How to apply
Eight places per workshop. Please register one
week in advance. Contact: Administrator, Arts
Technology Research Laboratory, phone:
01 896 4921,
email:
and
Fee
€25 (includes CD and custom instruments)
Date, time and place
9
November 2013, 12 p.m. - 4 p.m., in the Arts
Technology Research Laboratory, Unit 13/14
Trinity Technology and Enterprise Campus,
Pearse Street, Dublin 2.
Duration
Four hours
Game Controller Design
Workshop
Over this afternoon laboratory and seminar
session, participants will learn the basics of
building tangible user interfaces for videogame
control, using off the shelf and reclaimed
electronic components. The class covers an
overview of game controller devices from
historic and human computer interaction theory
standpoints, alongside practical tools related
training. All participants will be assisted in
designing and building their own custom
hardware control device. The resulting bespoke
interface devices can be used to control a wide
range of multimedia applications in addition to
videogames, including musical and visual
creative software.
Topics covered
Videogame controller history
The anatomy of a joypad controller
Digital and analog inputs and outputs
Sensor and switches
Communication protocols
Hardware controller construction,
deconstruction, and recombination
Affordances and constraints in tangible
controller design
Participants should bring their own laptop.
This workshop includes soldering.